Tabletop RPG Publisher

Deep immersion. Moral tension.
GM: Optional.

Experimental tabletop RPGs where every player shapes the story. Sometimes there's a GM. Sometimes there isn't. Always, there's creative authority for everyone at the table.

Now Publishing

Games

Experimental games, deep immersion, and stories where every player shapes the fiction. Sign up for the newsletter to hear about new releases.

B-sides Volume 1 cover
Out now

B-sides

Thirty-five experimental games from 2005 to 2017, collected in two volumes. The inaugural Hyperfictive release.

Mostly GM-less, mostly shared-authority, mostly short.

See B-sides

Partner Projects

Hexcrawl Series

Silver Badge on DriveThruRPG

Hexcrawl Campaign Style Guidebook

A practitioner's guide to running wilderness exploration campaigns. System-agnostic methods that work with D&D 5e, Shadowdark, Cairn, Dragonbane, and anything else you play. Read it in one evening, run your first hexcrawl next week.

  • Exploration turns, hex mapping, encounter tables, faction management
  • Complete starter region: The Thornwall Frontier

Hexcrawl Campaign
Style Guidebook

Coming 2026: Book 2 — Encounter Design · Book 3 — Worldbuilding

About

Matthijs Holter

My tabletop RPGs give every player creative authority over the fiction. Most of them work without a GM.

Hyperfictive is a personal imprint. The games published here exist on their own terms, outside market categories.

On Substack, I write about designing these games and why shared authority changes the way stories work at the table.

Stay in the loop

New releases, design notes, and the occasional behind-the-scenes look at how I make games.

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